Beersbee Rules


We know there are many variations to this game.  The following rules describe the particular way we will be playing at the Denver Beer Olympics…Each team will have two participants; one girl and one guy.

This will be a single elimination tournament.  Teams of two (one guy and one girl) from each team will play in the tournament. Total points for this event will be determined by the team’s place in the tournament, as well as total points scored during the tournament.   Regular play will be games to 11 points, must win by 2.  Medal games (playing for 1st, 2nd, or 3rd) will be played to 15 points.

The game is played between two teams of two people (one guy, one girl) using a Frisbee, two beer bottles, and two poles erected vertically from the ground. The players take turns throwing a Frisbee at the bottle that rests on top of the poles on the side of the opposing team. The two poles are placed 20 ft. apart. Players must hold a drink in one hand at all times, leaving only one hand free for throwing and catching.

General Play

The game begins by “Rock, Paper, Scissors” –  this will determine which team will throw first. One player from the first team throws the Frisbee, attempting to hit the bottle on top of the pole opposite them. After the first team throws, the other team’s player throws the Frisbee at the pole opposite them, attempting to hit the other team’s bottle. Players throws alternate each time their team has a turn.  Points are scored when the bottle is knocked off the pole (by either hitting the pole or the bottle) with the Frisbee, the receiving team fails to catch the Frisbee, (see Scoring). Play continues until one team has reached 11 points in “regular play” or 15 points for “Medal games”.  In any case, a winning team must win by at least two points.


  • The object of Beersbee is to knock the bottle off the pole either by hitting it directly or by hitting the pole.
  • Knocking the bottle off by hitting it directly is worth 2 points. This is called a “dinger” (similar to horseshoes, when one scores a “ringer.”).
  • Knocking the bottle off by hitting the pole is worth 1 point.
  • Catching the bottle (by the defending team) reduces the points scored by the throwing team by 1 point.
  • Failing to catch Frisbee adds 1 point to throwing team.  If the defending team fails to catch a reasonably thrown Frisbee (whether it hits pole/bottle or not) results in an additional point for the throwing team.

For example, catching a bottle that was knocked off with a direct hit (aka “Dinger”) AND the Frisbee earns the throwing team net 1 point (2 points for the dinger, minus 1 point because it was caught; no points awarded for dropped frisbee). Catching the bottle AND the frisbee after a POLE hit prevents the throwing team from earning any points. The Frisbee cannot be caught before it has passed the pole. If it is, the team that threw is awarded 3 pts. Because of this rule, it is usually a good idea to stand just a step or two back from the pole as to eliminate any early catches.

Failure to catch the Frisbee.  If it is decided by the Judge that the Frisbee was uncatchable, then no points are awarded for failure to catch the Frisbee. The throw is deemed uncatchable it if hits the ground before getting to the pole, or if the Frisbee is thrown below the opposing teams knees. It may also be called uncatchable if the Frisbee is thrown unreasonably off target, too high to reach, or for other reasons determined by the Judge.  An “uncatchable” throw will be determined solely by the DBO Beersbee Judge.  Also, if the Frisbee hits the pole below players knees, the Frisbee is deemed uncatchable (no point awarded for a “non-catch”), but the bottle is still in play and therefore worth 1 point.

A player on the defending team may not reach past the pole (or “pole plane”, see Definitions) to stop, catch or otherwise touch the Frisbee – nor may they reach across the pole plane to get a better shot at catching either the Frisbee or bottle until after the Frisbee passes the pole.  Players on the defending team must remain completely behind the pole plane until the Frisbee touches the pole/bottle or passes the pole.

Scoring examples:

If a thrower hits the bottle directly and the defenders fail to catch the bottle and the Frisbee, the throwing team earns 3 points. Catching one object but not the other is 2 points for the throwing team. Catching both is 1 point.

If the bottle is knocked off by hitting the pole and nothing is caught, this is worth 2 points. Catching the Frisbee does not reduce the points scored by the throwing team, but rather keeps them from earning the extra point for a dropped Frisbee.  Catching the bottle lowers the point value by 1.  If the bottle is not dislodged, but the receiving team fails to catch the Frisbee, the throwing team gets 1 point.


“Dinger” – the nickname for when a Frisbee throw hits the bottle directly

Beersbee Court – Consists of two 5ft poles erected vertically from the ground.  The poles are to be 20 feet apart.  A beer bottle will be placed on top of each pole.

Throwing Team – The team which is in the act of throwing the Frisbee.  Individual player throwing turns shall alternate at each team turn.  The Throwing Team is attempting to hit the pole/bottle on the other side of the Beersbee Court to dislodge the bottle for points.  See Scoring (above) for points calculation.

Defending Team – The team opposite the throwing team.  They must catch the Frisbee on every defending turn (unless the throw is uncatchable).  Also, if the pole/bottle is contacted and the bottle falls, the Defending Team must catch the bottle as well.  See Scoring (above) to see how points are awarded.

Team Turn – A single player throws for the Throwing Team; this will establish a Team Turn.  After the opposing team has their turn, the other player will then throw – each player turn will alternate every other Team Turn.

Player Turn – A player turn will happen every other team turn.  Players will alternate throwing throughout the game.

“Uncatchable” throw – A throw is deemed uncatchable if it is out of reach for the defending team OR thrown is such a way that makes it unreasonably difficult to catch.  Below the knees, too far left or right, or too high to reach (as deemed by the Judge) are all “uncatchable” throws.  An extremely hard throw can also be deemed “uncatchable”.

Egregious “Uncatchable” throw – A throw that is made unreasonably hard and with such force as to be uncatchable (as deemed by the Judge).  If a throw is made with malicious intent or is thrown so fast that the speed makes it more difficult to catch, it is an egregious “uncatchable” throw.  Also, an egregious uncatchable throw may be a throw that is grossly inaccurate, forcing the defending team to go unreasonably far to retrieve the Frisbee.   In the event of an egregious “uncatchable” throw, the Judge must first issue a warning to the offending team.  After such a warning, if a team commits an egregious “uncatchable” throw, the Judge may award the other team one point.  If continued infractions occur, more than one point may be awarded, based on fairness and the discretion of the Judge.  Penalty Points beyond one point are subject to appeal.

Penalty Point – The Judge may award the defending team 1 point if the throwing team has made 10 consecutive “uncatchable” throws OR if the throwing team makes an egregious “uncatchable” throw (after at least one official warning).  Also, a Penalty Point may be awarded to the throwing team, if the defending team reaches past the pole plane before the Frisbee crosses the pole.  There is no mandatory warning for reaching past the pole; one point may be awarded on the first infraction.